Last update September, 2023
Level Name: Dead Waters
Genre: FPS
Number of players: 6
Game Mode: Deathmatch
Game Engine: Unreal Engine 4.26
Reference: Call of Duty Moden Warfare II
The aesthetic concept of the level is a port area, which allows for working with full and empty spaces, various heights, and continuous and labyrinthine pathways through metal structures, containers, and nautical constructions.
The setting of this level is a private cargo terminal within a maritime port. It's designed for up to 6 players in a deathmatch game, where the objective is to accumulate the highest number of eliminations for oneself. The cargo terminal was chosen due to its infrastructure layout, which provides various pathways, encouraging players to explore the level. The level features collectible items that players can use as weapons and ammunition, thus encouraging player movement in continuous flows.
With the same intent of promoting movement, starting from 2 minutes into the game, containers begin to be removed from the center of the map and placed onto the ships using cranes. This action opens up space in the center and gradually reduces cover in conflict zones. There will still be some cover objects remaining, although they will be smaller than a container. The open areas on the boats start to fill with containers. Despite being an industrial area, which often has a heavy aesthetic, the idea of working with containers allows for dynamic gameplay and an interesting visual with various colors and contrasts in the level.